.on('mute')
Fires when the player has gone in or out of a mute state
{
"mute": true,
"type": "mute"
}| Property | Description |
|---|---|
| event string | Type of event The value of this property is always |
| mute boolean | New mute state of the player Possible Values:
|
.on('volume')
Fires when the player's volume is changed
{
"volume": 73,
"type": "volume"
}| Property | Description |
|---|---|
| type string | Type of event The value of this property is always |
| volume number | New volume percentage (0-100) |
