Control content playback (Android v3)
Playback Using TextureView
We give developers the ability to use either TextureView
or SurfaceView
. However, TextureView
should be used only if SurfaceView
does not meet your needs. One example is where smooth animations or scrolling of the video surface is required prior to Android N version. In this case, please ensure that SDK_INT
is less than 24 (Android N), otherwise use SurfaceView
. SurfaceView
is a default option and you don't need to make any extra configurations. To use TextureView
please see the example below:
// Create a new PlayerConfig using the Builder
PlayerConfig playerConfig = new PlayerConfig.Builder()
.useTextureView(true)
.build();
// Load the PlaylistItem into the player
player.load(item);
Playback Rate
float[] playbackRates = new float[] { 0.5f, 1f, 2f };
// To setup custom playback rates
PlayerConfig playerConfig = new PlayerConfig.Builder()
.playbackRates(PlaybackRateConfig.Factory.createPlaybackRateConfig(playbackRates))
.build();
// To use default playback rates
PlayerConfig playerConfig = new PlayerConfig.Builder()
.playbackRates(PlaybackRateConfig.Factory.createPlaybackRateConfig(true))
.build();
getPlayer().setup(playerConfig);
Playback API Methods
Method | Description |
---|---|
void load(List<PlaylistItem> playlist, AdvertisingBase advertising) Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β | Loads a new playlist and advertising options into the player. |
void load(List<PlaylistItem> playlist) | Loads a new playlist into the player. |
void load(PlaylistItem playlistItem) | Loads media into the player. |
PlayerState getState() | Returns the player's current playback state |
void play() | Starts playback. |
void pause() | Pauses playback. |
void stop() | Stops the player and unloads the currently playing media file |
void seek(double position) | Seeks the currently playing media to the specified position, in seconds. |
double getPosition() | Returns the current playback position in seconds. |
double getDuration() | Returns the duration of the current media in seconds. |
void next() | Tells JWP to immediately play the next playlist item. |
void playlistItem(int index) | Start playback of the playlist item at the specified index. |
Playback Callbacks
Callback | Description |
---|---|
onPlay(PlayEvent playEvent) Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β Β | Fired when the player enters the PLAYING state. See PlayEvent. |
onPause(PauseEvent pauseEvent) | Fired when the player enters the PAUSED state. See PauseEvent. |
onBuffer(BufferEvent bufferEvent) | Fired when the player enters the BUFFERING state. See BufferEvent. |
onIdle(IdleEvent idleEvent) | Fired when the player enters the IDLE state. See IdleEvent. |
onFirstFrame(FirstFrameEvent firstFrameEvent) | Fired when playback begins. See FirstFrameEvent. |
onSeek(SeekEvent seekEvent) | Fired after a seek has been requested either by scrubbing the controlbar or through the API. See SeekEvent. |
onSeeked(SeekedEvent seekedEvent) | Fired after a seek operation has completed. See SeekedEvent. |
onTime(TimeEvent timeEvent) | While the player is playing, this event is fired as the playback position gets updated. This may occur as frequently as 10 times per second. See TimeEvent. |
onDisplayClick(DisplayClickEvent displayClickEvent) | Fired when the user clicks or taps the video display. See DisplayClickEvent. |
Updated over 2 years ago